Some creatures have double, triple, or even quadruple standard treasure in these cases, roll for each type of treasure two, three, or four times. Refer to the treasure tables and roll d% once for each type of treasure (Coins, Goods, Items) on the Level section of the table that corresponds to the creature’s Challenge Rating (for groups of creatures, use the Encounter Level for the encounter instead). Creatures can have varying amounts of each, as follows. Treasure can include coins, goods, and items. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair. In the case of a creature that cannot use treasure, that generally means nothing. When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table. The tables found below are used to determine the specifics. Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”).
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